There are many well-known firsts. The moon landing. George Washington. Mike Tyson. Oh wait, that’s well-known FISTS. Well, NBA Courtside is the first basketball offering brought to the GameCube. It comes from Left Field, the same company that first brought the series to life on the N64, and since its origin, it has become a well-received franchise. The latest renewal of the franchise definitely brings it into a whole new world, and puts forth a pretty solid game for the basketball buffs out there.
Aesthetics:
This game shows off some incredible visuals. The court looks absolutely stunning. The players’ reflections can be seen in it, and it looks exactly like the actual NBA court and arena from whatever particular city you are supposed to be playing in. The parquet floor in Boston is there in all its glory, and Spike Lee graces the side of the Knicks’ arena. OK, well Spike doesn’t actually appear, but I don’t really consider that a negative thing. The players themselves have also been meticulously recaptured down to the smallest detail. The faces alone are the absolute best I have ever seen on a game. I often play with the sound off, (I prefer to listen to music when I play most games) and I will not notice which player made the spectacular dunk that just occurred. I need go no further than the replay and I will be able to tell from his face alone which player it was. That is definitely a first for me from ANY game. I can say with all confidence that Kevin Garnett in this game looks exactly like he did the time I ran into him at T.G.I. Friday’s in Minneapolis. (It wasn’t hard to tell it was K.G., even from a distance. There aren’t a lot of 7-foot tall people in Minnesota that aren’t huge blonde-haired Scandinavians.) The overall presentation of the game is excellent, and definitely sets a good precedent for other GameCube basketball games to follow.
Sound:
The sound on Courtside is, for the most part, very good. The commentary from the primary announcer is surprisingly deep. Most every player has some personal tidbits that are specific to them, and the announcer mixes them in well. The general commentary also manages to stay pretty fresh. For the most part, in a standard 3-5 minutes quarter game, you won’t hear a repetitive commentary more than a couple times a game, and that is pretty amazing to me. The color commentator, on the other hand, is just incredibly stupid. He has about 5 different lines, and seems to throw them out randomly. If the main commentator is talking about a player bricking a shot, the color guy will proudly state, “Truer words were never spoken, young man!” It’s stupid, and is the only thing that makes the commentary seem truly mechanically automated. Despite the color commentary, the main package still keeps my seal of approval. Usually, sports games become incredibly repetitive, and Courtside remains remarkably fresh, and I am not usually impressed by sports games’ sound. I also appreciate that all the player names are used in the commentary. I hate on games like Madden, where you draft a big time player out of college, but he has a name that isn’t recorded in the commentary, and you get to spend the next 15 years hearing about the big plays you got out of “#17”. Why not spend the time to put in any names you will use in the game? It makes it that much easier for a player to enjoy playing the game. Sorry to get off on a tangent there, but it shows how much I appreciate what Courtside did in the sound department.
Gameplay:
The modes of play in Courtside allow for just about any kind of play you would want. There is a Season mode, where you play a season (duh). There are also Exhibition games, where you can pick up and play a game with three of your buddies. You can shoot it out in a 3 Point contest, if that’s your cup of tea. Sadly, there is no Franchise mode, but I’ll take the absence of that in place of having the game during the actual NBA basketball season. Perhaps the type of game that can be the most enjoyable, and at the same time the most frustrating, is the Arcade mode. It’s an NBA Jam type game, with 3-on-3 play and over-the-top, high-flying dunks. It’s definitely a blast, but one aspect can frustrate even the most seasoned player. There can appear spots on the court that can be worth up to 6 points if you shoot from them and make it. Somehow, the computer will tend to get a lot of these towards the basket, which can lead to them getting easy 6 point dunks, while you may only get ones that appear in 3 point territory. While they tend to keep the score close for the computer if it falls behind, it can also allow for the computer to run away with a game if it gets ahead. It’s annoying, but can also be turned off if you so desire.
90% of the play on the court is also a plus for the game, but some aspects can grow tiresome as well. The heart of the game plays very, very well. However, the play of the CPU can detract some from the overall experience. For one thing, the CPU can pretty much score whenever it wants to. It can just dribble around until it finds the hole in your CPU controlled defenders, and drive to the hoop for an easy score. Also, when the game difficulty is turned up, the CPU doesn’t really play any differently, it just gets its shooting percentage ramped up to insane levels. I played a game while I’ve been writing this, and in that game, which I played on the highest difficulty, the CPU shot 13-15 in the first half. The two shots it missed were full-court desperation heaves at the end of the first and second quarters. This is ridiculous to me. I have played a lot of basketball games, and none have had this kind of broken AI system for the CPU controlled teams. While it really is only a major problem at the highest difficulty level, it is still something that should have been worked around. It doesn’t undo enough of the good to keep me from enjoying it, but it definitely keeps Courtside from crossing that threshold of “good” sports games into the league of “great” sports games.
Control:
The scheme laid out for Courtside is well built around the Cube controller. The A button shoots and jumps/blocks. B passes and steals. On offense Y is a special dribble, crossover, etc… and X switches your hand of your dribble. On defense, X switches to the player closest to the hoop, and Y switches to the player closest to the ball. The player switching can be tough to get used to, but once you are accustomed to it, it really works out well. R will let you back down a defender or put you in a crouched defensive position. L is used as an “Adrenaline” button. It is similar to a turbo button, but instead of simply making you run faster, it makes everything you do that much flashier. Your simple crossovers become spin moves, and a dunk turns into a 360 tomahawk. It’s really a nice new concept, and is also implemented to different degrees depending on how far you hold the L button down. Perhaps the best new feature though, is the C-stick passing. It really allows you to feel like you can hit any player at any time once you get the hang of it. In all, the controls allow the game to flow well, and are easy enough to pick up quickly, and deep enough to allow for fine tuning over time.
Multiplayer:
Courtside is a fun game for you and a bunch of your friends to gather ‘round the Cube and play. Whether you throw all four of you on one team, or split up to play each other and talk some trash, it is a good time. Between regular games and Arcade mode, there is also enough variety to please even the most finicky of your friends, even though in Arcade mode you have to have at least one friend on a different team if you play with four people. (There’s only 3-on-3.)
OVERALL:
Courtside is a very complete package. It allows you to play through a full season or just pick up and play with your buddies. While it does have its down sides, they don’t overwhelm the positives enough to make it a poor game. If you are a big time basketball buff, you probably already have this one. However, with the pending release of NBA 2K2, most who are wanting a basketball game probably could wait and draw conclusions after seeing both in action.
The Lowdown on NBA Courtside 2002
| Aesthetics: Awesome |
Control: Very Good |
| Gameplay: Very Good |
Multiplayer: Awesome |
| Sound: Very Good |
Innovation: 4/6 |
| Lasting Appeal: 5/6 |
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Overall: Very Good!
"A Must-Buy"
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