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Adventure games - from epic sagas to silly platformers, usually containing in-depth storylines, exploration, and fantastic level design.  Games in this category are often referred to as "action", "adventure", "strategy", or "role-playing" (RPG) gamesSports games-involve individual and team based contests with points, competition, and some simulation.  Games in this category are often referred to as "sports", "racing", and "fighting" games.Shooting games - involve twitch gameplay, intense action, projectile weapons, and action-packed gameplay.  Games in this category are often referred to as "first-person shooting", "arcade shooting", and "action" games.

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Welcome to NSports, if we feel that you as a sports fan will be interested in a game or peripheral, we will give it coverage right here on NSports. If you enjoy other genres of games in addition to sports, then be sure to visit NAdventures and NShooters in order to get your fill of gaming content. Check out http://hub.ngenres.com for the highlight stories from each genre.

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Review  Ridge Racer 64  
- By Andrew Weatherton  [Contributing Editor]


It’s been four years since PlayStation owners were treated to the first game in Namco’s now classic Ridge Racer series. Now with Ridge Racer 64 Nintendo 64 owners finally get to experience the thrill of this fast-paced arcade racing series.

RR64 was developed by Nintendo’s new software development company NST (Nintendo Software Technology Corporation). These guys must really know what they're doing! RR64 is a fantastic take on the series, the visuals are outstanding, and the gameplay is top-notch.


Aesthetics:
 
The visuals are superb; it doesn’t get much better than this on the N64. Scenery flies by at an incredibly consistant 30 frames per second, and somehow, even with such an astounding framerate, RR64 manages to not skimp in the visuals department. The scenery is beautiful and ingeniously textured, and there are more special effects then you can shake a really big stick at. Effects such as skid marks, motion blurring, reflective surfaces, dazzling lighting effects, and the list goes on! My one main gripe is that the cars look a little bit cartoony due to their lower polygon count. However, you’ll find that this isn’t that big of an issue when you’re screaming down the road at 200+ mph and have 5 cars in view with out a single hitch in the framerate.

The three and four player modes, while still gorgeous, are not on par with the rest of the game. The framerate is a bit sluggish, and the textures aren’t quite as pretty. Also, for some reason the engine sound effects were taken out, while the game music is still there.

Control:  
The cars in RR64 have a decidedly “floaty” feel to them; they don’t handle very realistically. They do, however, handle responsively, and because RR64 is an arcade racer the responsiveness is more important than realism. To enable handling that is responsive, and yet allows for good control in both gradual and extreme turns RR64 has two modes of turning. There is your normal steering, which will get you around most of the turns safely, and there is power sliding or “drifting”. When you enable a power-slide (let off of the gas for a second, and then apply it again after initializing a turn) you are able to make it around any turn you want. In fact, you can do full 360 degree donuts if you want. RR64’s “reverse power-slide” is awe-inspiring, you’re car seems surreal as it burns around a corner at full tilt!
The ability to switch between different types of power-sliding and collision recovery is helpful.


Sound:  
Though the N64 simply isn’t capable of producing the same quality of music as the PSX, NST still managed to cram in some decent sounding tracks. One real plus is the ability to choose which song you want to listen to as the Christmas tree lights up on the starting line. This way you aren’t stuck listening to a song that you don’t enjoy (unless of course you don’t like any of the songs offered). The engine sounds are good and seem individual to the car you are driving. However, the sounds when you hit objects sound a bit repetitive.


Gameplay:
RR64 is quite challenging, but the one player game is a little monotonous. This is due to the reuse of courses. As is the Ridge Racer tradition, RR64 has only a few tracks, and later courses are just longer versions of the first tracks. Though the method for achieving new cars is cool, you must beat a computer player driving the car before you can drive it.


Multiplayer:
Also, RR64 includes a multiplayer mode for up to four players! This is something even no other Ridge Racer game has (not even RR5 for the PS2). This mode brings out some competitive spirit between you and your friends, but it’s far from innovative. In this mode you basically race against your friends to finish line, but there’s a fair amount of bumping and bashing that goes on in order to get there.


OVERALL:
RR64 is a wonderful, well polished game. It’s a great representation of the quality of games that we can expect from NST. I would recommend that you rent before you buy if you are a bit skeptical, this is because of the low replay value.


 
The Lowdown on  Ridge Racer 64
Aesthetics: Awesome Control: Awesome
Gameplay: Very Good Multiplayer: Very Good
Sound: Very Good Innovation: 4/6
Lasting Appeal: 6/6
Overall: Very Good! "A Must-Buy"



This game is: 
Very Good

 


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